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And do not distribute manually on the surface, which is a very long time. The direction of the hair =) Just drag the visual arrow with the mouse and the hair goes in this direction =) I also don't remember this in XGen.Ī handy tool to create gamedev hair that can be combed, trimmed and so on. (I often hear this from XGen users that they even create guides in Ornatrix, since it’s much more convenient)
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I don’t remember exactly if there is XGen, but it is more conveniently implemented here.Ĭonvenient combing of guides, more convenient hair sculpting with isolation of parts, hair direction.
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You press it and the hair magically flows around the shape, and really in the right way =) Of course, if you want, you can turn on the simulation, but this method was enough for me =)Ĭollisions of hair or dies. There is also a button - Push away from mesh. For example, in the same Zbrush, when you comb your hair - they often fit into the object and constantly need to fix it manually =) The problem is especially noticeable with long hair. Push Away From Mesh (flow around the form when the hair is poured into the object) during combing. But X-gen is free and this is also an advantage for many users :) But, spending time pumping a skill in Ornatrix, you will recoup the cost of it for one order + another license to buy =) I didn’t look any tutorials about it and after a week of learning by my seft - I did this work, which fell into the famous 3D Artist magazine and customers went to me =)īut just at once in a nutshell you won’t tell about all its features =) I came to the conclusion - when I became more acquainted with Ornatrix and Xgen =)Ī powerful tool for creating feathers and scatter them on the surface.
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Like you can get results faster than just in X-gen. I think the main advantage of Ornatrix is its simplicity and intuitive use.
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